function ActionStartConversation (object oObjectToConverseWith, string sDialogResRef="", int bPrivateConversation=FALSE, int bPlayHello=TRUE, int bForceAction=FALSE)
Starts a conversation with oObjectToConverseWith - this will cause their OnDialog event to fire.
- oObjectToConverseWith:
- sDialogResRef: If this is blank, the creature's own dialogue file will be used
- bPrivateConversation: ITurn off
- bPlayHello: if you don't want the initial greeting to play
- Return type: void
- Include file: nwscriptdefn