function AddSequenceAttack (string sSeqName, int nAttackNb, int nAttackSubtype, string sAttackName, object oCreature = OBJECT_SELF)
Adds attack to sequence (at the end).
- Returns 1 on success, 0 on failure (invalid sequence/attack/creature/sequence full).
- sSeqName: sequence name
- nAttackNb: 1 (first free)or number of attack in sequence
- nAttackSubtype: ATTACK_SUBTYPE_NORMAL or ATTACK_SUBTYPE_POWERUP
- oCreature: creature
- Return type: int
- Include file: nwscriptdefn