function ClearAllActions (int nClearCombatState=FALSE, object oSubject=OBJECT_INVALID)
Clear all the actions of the caller.
- No return value, but if an error occurs, the log file will contain "ClearAllActions failed.". -
- nClearCombatState: if true, this will immediately clear the combat state on a creature, which will stop the combat music and allow them to rest, engage in dialog, or other actions that they would normally have to wait for.
- Return type: void
- Include file: nwscriptdefn