FANDOM


float Edit

  • ACTIVE_ATTACKER_RANGE=6.0f
  • MAX_HIDEOUT_DISTANCE=30.0f

int Edit

  • CN_ATTITUDE_FISTFIGHTER=1
  • CN_ATTITUDE_FRIENDLY=4
  • CN_ATTITUDE_HOSTILE=2
  • CN_ATTITUDE_NEUTRAL=3
  • CN_ATTITUDE_NOT_SET=0
  • CN_USER_ON_ATTACK_BEGIN=0
  • CN_USER_ON_ATTACK_SUCCEDED=16
  • CN_USER_ON_BLOCKED=1
  • CN_USER_ON_COMBAT_END=50
  • CN_USER_ON_CONVERSATION=2
  • CN_USER_ON_DAMAGED=3
  • CN_USER_ON_DEATH=4
  • CN_USER_ON_DISTURBED=5
  • CN_USER_ON_END_COMBAT_ROUND=7
  • CN_USER_ON_END_CONVERSATION=6
  • CN_USER_ON_EQUIP_TO_HAND=53
  • CN_USER_ON_HEARTBEAT=8
  • CN_USER_ON_OUT_OF_AMMO=9
  • CN_USER_ON_PERCEPTION=10
  • CN_USER_ON_PHYSICAL_ATTACKED=11
  • CN_USER_ON_QUEEN_DAMAGE=52
  • CN_USER_ON_RESTED=12
  • CN_USER_ON_RETREAT=51
  • CN_USER_ON_SPAWN_IN=13
  • CN_USER_ON_SPELL_CAST_AT=14
  • CN_USER_ON_UNEQUIP_FROM_HAND=54
  • CN_USER_ON_WITNESS=15
  • COMBAT_ATTACK=101
  • COMBAT_EQUIP_WEAPON=117
  • COMBAT_FEAR=114
  • COMBAT_FLEE_FROM_ENEMY=102
  • COMBAT_HEAL=104
  • COMBAT_MOVE_BACK=116
  • COMBAT_MOVE_TO_COMBAT_LOCATION=105
  • COMBAT_MOVE_TO_GUARD_LOCATION=107
  • COMBAT_MOVE_TO_LAST_INTRUDER_POS=106
  • COMBAT_MOVE_TO_SHOOTING_PLACE=109
  • COMBAT_MOVE_TO_SHOT_DISTANCE=110
  • COMBAT_MOVE_TO_WOUNDED=111
  • COMBAT_PREPARE_TO_ATTACK=115
  • COMBAT_WAIT=112
  • COMBAT_WARN=113
  • CREATURE_FILTER_AFFILIATIONS_0=16384
  • CREATURE_FILTER_AFFILIATIONS_1_OR_MORE=32768
  • CREATURE_FILTER_AFFILIATIONS_EQUAL=65536
  • CREATURE_FILTER_AFRAID_OF=64
  • CREATURE_FILTER_ALL=0
  • CREATURE_FILTER_ATTITUDE_FISTFIGHTER=1 OR
  • CREATURE_FILTER_ATTITUDE_FRIENDLY=8
  • CREATURE_FILTER_ATTITUDE_HOSTILE=2
  • CREATURE_FILTER_ATTITUDE_NEUTRAL=4
  • CREATURE_FILTER_DEAD=1024
  • CREATURE_FILTER_IGNORED=4096
  • CREATURE_FILTER_NOT_AFRAID_OF=128
  • CREATURE_FILTER_NOT_DEAD=2048
  • CREATURE_FILTER_NOT_IGNORED=8192
  • CREATURE_FILTER_NOT_SEE=512
  • CREATURE_FILTER_NOT_WOUNDED=32
  • CREATURE_FILTER_SEE=256
  • CREATURE_FILTER_WOUNDED=16 AND
  • DCH_AIGETATTITUDE=51
  • DCH_ALL=200
  • DCH_ATTACK=11
  • DCH_ATTITUDE=7
  • DCH_CLEAR_ACTIONS=4
  • DCH_DISABLENPCACTIONS=10
  • DCH_ECR=13
  • DCH_ENABLENPCACTIONS=9
  • DCH_ERRORS=12
  • DCH_GETISCREATUREVALID=50
  • DCH_HEARTBEAT=1
  • DCH_ORDERS=5
  • DCH_PERCEPTION=2
  • DCH_SPELL_CAST=8
  • DCH_SPELLS=14
  • DCH_STATES=3
  • DCH_WITNESS=6
  • INTERNAL_EVENT_AREA_ENTER=112
  • INTERNAL_EVENT_AREA_EXIT=108
  • INTERNAL_EVENT_ATTACK_CURRENT_TARGET=107
  • INTERNAL_EVENT_CANT_EQUIP_WEAPON=115
  • INTERNAL_EVENT_DESPAWN_TO_RAIN_HIDEOUT=118
  • INTERNAL_EVENT_DESPAWN=109
  • INTERNAL_EVENT_EQUIP_ITEM=111
  • INTERNAL_EVENT_GOTO_RAIN_HIDEOUT=116
  • INTERNAL_EVENT_NO_DIALOG=114
  • INTERNAL_EVENT_POST_SPAWN=113
  • INTERNAL_EVENT_PREPARE_TO_ATTACK=106
  • INTERNAL_EVENT_QUEEN_ON_DAMAGE=110
  • INTERNAL_EVENT_SET_ATTITUDE=102
  • INTERNAL_EVENT_SET_CAN_NPC_SCREAM_PAUSE=117
  • INTERNAL_EVENT_SET_CAN_NPC_SCREAM=105
  • INTERNAL_EVENT_SET_WAS_ATTACK_PLAYED=104
  • INTERNAL_EVENT_TEMP_AFRAID=101
  • INTERNAL_EVENT_TRIGGER_ON_WITNESS=103
  • MAX_HIDING=3
  • onAttacked=1000
  • onAttitudeChanged=1001
  • onBlocked=1024
  • onCombatSpoted=1002 (this may be a misspelling, possibly the constant is: onCombatSpotted=1002)
  • onEndCombatRound=1003
  • onFistfighterSpotted=1004
  • onFriendlySpotted=1005
  • onFriendVanished=1006
  • onHeartbeat=1007
  • onHostileSpotted=1008
  • onHostileVanished=1009
  • onLastFriendVanished=1010
  • onLastHostileVanished=1011
  • onLastNeutralVanished=1012
  • onLeaderDeath=1013
  • onNeutralSpotted=1014
  • onNeutralVanished=1015
  • onOrder=1016
  • onOutOfAmmo=1017
  • onPartyMemberDeath=1018
  • onPlayerSpell=1025
  • onRequestHealer=1019
  • onSpellCast=1020
  • onTargetLost=1021
  • onUpdate=1022
  • onZoneEntered=1023
  • PEACE_DEFAULT=301
  • PEACE_DESPAWN_BECOUSE_OF_RAIN=309
  • PEACE_DO_NOTHING=306
  • PEACE_FLEE=303
  • PEACE_FOLLOW_NPC=305
  • PEACE_FOLLOW_PLAYER=304
  • PEACE_MOVE_TO_RAIN_HIDEOUT=307
  • PEACE_WAIT_FOR_STOP_RAINING=308
  • RAIN_INTENSITY_HEAVY=20
  • RAIN_INTENSITY_LIGHT=4
  • RAIN_MODE_HEAVY=2
  • RAIN_MODE_LIGHT=1
  • RAIN_MODE_NO_RAIN=3
  • RAIN_MODE_NONE=0
  • STATE_NONE=0
  • STATE_TYPE_COMBAT=1
  • STATE_TYPE_PEACE=3
  • VAR_B_BLOCKED=22
  • VAR_B_CAN_CHOOSE_GUARD_POINT=20
  • VAR_B_CAN_NPC_SCREAM_BATTLE_CRY=42
  • VAR_B_CAN_NPC_SCREAM_PAUSE=48
  • VAR_B_CAN_NPC_SCREAM=32
  • VAR_B_CAN_REACH_TARGET=21
  • VAR_B_CAN_SCRIPT_DECIDE_OF_ACTIONS=26
  • VAR_B_CAN_TRIGGER_COMBAT_EQUIP_WEAPON_EVENT=47
  • VAR_B_CAN_TRIGGER_PASSIVE_ATTACKER_EVENT=45
  • VAR_B_DISABLE_ATTACK=19
  • VAR_B_EMOSUBSTATE_ALARMED=49
  • VAR_B_EMOSUBSTATE_PASSIVE=33
  • VAR_B_FIRST_ATTACK=44
  • VAR_B_IS_BATTLE_MUSIC=39
  • VAR_B_IS_FORCED_PASSIVE=46
  • VAR_B_IS_IN_COMBAT=50
  • VAR_B_IS_INITIALIZED=4
  • VAR_B_IS_PLAYING=53
  • VAR_B_IS_SPAWNSYSTEM_ENABLED=25
  • VAR_B_IS_TARGET_LOCKED=29
  • VAR_B_PAUSE_VOICES_ENABLED=51
  • VAR_F_MAX_HIDEOUT_DISTANCE=1
  • VAR_F_MOD_CLOSER_DISTANCE=0 float
  • VAR_N_ATTACK_TYPE=23
  • VAR_N_ATTACKERS_AMOUNT_ACTIVE=31
  • VAR_N_ATTACKERS_AMOUNT=30
  • VAR_N_CURRENT_ORDER=28
  • VAR_N_CURRENT_STATE=1
  • VAR_N_HIT_COUNTER=24
  • VAR_N_LAST_STATE=2
  • VAR_N_LAST_UNIQUE_STATE=3
  • VAR_N_MAX_HIDEOUT_CREATURES=52
  • VAR_N_MOD_BLOCKED=7
  • VAR_N_MOD_CHANGE_THRESHOLD=8
  • VAR_N_MOD_CLOSER=9
  • VAR_N_MOD_CURRENT_TARGET=10
  • VAR_N_MOD_DEFENSIVE=11
  • AR_N_MOD_GUARDIAN=12
  • VAR_N_MOD_LOCK_ATTACKS=13
  • VAR_N_MOD_LOCK_THRESHOLD=14
  • VAR_N_MOD_MAX_ATTACKERS_AMOUNT=16
  • VAR_N_MOD_MAX_ATTACKERS=15
  • VAR_N_MOD_PC_ATTACKER=17
  • VAR_N_MOD_TARGET_IS_PC=18
  • VAR_N_NUM_GUARDING=43
  • VAR_N_NUM_HIDING=6
  • VAR_N_NUM_STACKED_ARROWS=27
  • VAR_N_PARAM_1=36
  • VAR_N_PARAM_2=37
  • VAR_N_PARAM_3=38
  • VAR_N_PC_ATTACK_COUNTER=34
  • VAR_N_RAIN_MODE=5
  • VAR_N_TARGET_LOCK_COUNTER=35
  • VAR_O_AFRAID_OF=1
  • VAR_O_CURRENT_LEADER=0 object
  • VAR_O_CURRENT_TARGET=2
  • VAR_O_GUARDED_OBJECT=8
  • VAR_O_HIDEOUT=4
  • VAR_O_LAST_TARGET=3
  • VAR_O_PARAM_1=5
  • VAR_O_PARAM_2=6
  • VAR_O_PARAM_3=7
  • VAR_O_PARAM_4=9
  • VAR_O_PARAM_5=10
  • WITNESS_ATTITUDE_CHANGED=102
  • WITNESS_LEADER_DEATH=100
  • WITNESS_ORDER_ATTACK=202
  • WITNESS_ORDER_FOLLOW_ME=200
  • WITNESS_ORDER_GUARD=201
  • WITNESS_ORDER_RETREAT=203
  • WITNESS_PLAYER_SPELL=105
  • WITNESS_REQUEST_HEALER=101
  • WITNESS_UPDATE_GUARDIAN=104
  • WITNESS_UPDATE=103

string Edit

  • CVS_ATTITUDE_CHANGE_TARGET="O_ATTITUDE_CHANGE_TARGET"
  • CVS_COMBAT_LOCATION="L_COMBAT"
  • CVS_CURRENT_HEALER="O_CURRENT_HEALER"
  • CVS_DEFAULT_BEHAVIOUR="N_DEFAULT_BEHAVIOUR"
  • CVS_DELAYS="N_DELAYS"
  • CVS_FOLLOWED_NPC="O_FOLLOWED_NPC"
  • CVS_IS_RUNNING="B_IS_RUNNING"
  • CVS_IS_STATE_ACTION_DONE="B_IS_STATE_ACTION_DONE"
  • CVS_KILLED_MEMBERS_AMOUNT="N_KILLED_MEMBERS_AMOUNT"
  • CVS_LAST_ATTACKER="O_LAST_ATTACKER"
  • CVS_LAST_ATTITUDE="N_LAST_ATTITUDE"
  • CVS_LAST_INTRUDER_POSITION="L_LAST_INTRUDER_POS"
  • CVS_LAST_SCREAM_BATTLECRY="O_LAST_SCREAM_BATTLECRY"
  • CVS_LAST_SCREAM_PAUSE="O_LAST_SCREAM_PAUSE"
  • CVS_LAST_SCREAM_WARN="O_LAST_SCREAM_WARN"
  • CVS_LAST_SCREAM="O_LAST_SCREAM"
  • CVS_LAST_UNIQUE_ATTACK_TARGET="O_LAST_UNIQUE_ATTACK_TARGET"
  • CVS_LEAD_LAST_ORDER="N_LEAD_LAST_ORDER"
  • CVS_ORDER_SOURCE="O_ORDER_SOURCE"
  • CVS_PARTY_MEMBERS_AMOUNT="N_PARTY_MEMBERS_AMOUNT"
  • CVS_PEACE_COUNTER="N_PEACE_COUNTER"
  • CVS_PLAYED_ATTACK="B_PLAYED_ATTACK"
  • CVS_POST_SPAWN_ENABLED="B_POST_SPAWN_ENABLED"
  • CVS_TRIGGERED_POST_SPAWN="B_TRIGGERED_POST_SPAWN"
  • CVS_USER_ZONES_ENABLED="B_USER_ZONES_ENABLED"
  • CVS_WOUNDED="O_WOUNDED"

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