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function EffectHitPointChangeWhenDying (float fHitPointChangePerRound)

Create a Hit Point Change When Dying effect.

  • fHitPointChangePerRound: this can be positive or negative, but not zero.
  • Returns an effect of type EFFECT_TYPE_INVALIDEFFECT if fHitPointChangePerRound is 0.
  • Return type: effect
  • Include file: nwscriptdefn

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