function EffectSummonCreature (string sCreatureResref, int nVisualEffectId=0, float fDelaySeconds=0.0f)

Create a Summon Creature effect. The creature is created and placed into the caller's party/faction.

  • sCreatureResref: Identifies the creature to be summoned
  • nVisualEffectId: VFX_*
  • fDelaySeconds: There can be delay between the visual effect being played, and the creature being added to the area
  • Return type: effect
  • Include file: nwscriptdefn

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