function EffectSummonCreature (string sCreatureResref, int nVisualEffectId=0, float fDelaySeconds=0.0f)
Create a Summon Creature effect. The creature is created and placed into the caller's party/faction.
- sCreatureResref: Identifies the creature to be summoned
- nVisualEffectId: VFX_*
- fDelaySeconds: There can be delay between the visual effect being played, and the creature being added to the area
- Return type: effect
- Include file: nwscriptdefn