function EnableSequenceJumps (string sSeqName, int nEnable = 1, object oCreature = OBJECT_SELF)

Enables/disables special interactive combat jumps for specified attack sequence.

  • sSeqName: sequence name
  • nEnable: enable/disable Returns 1 on success, 0 on failure.
  • Return type: int
  • Include file: nwscriptdefn

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