Conflicting documentation:

function _GetAttackTarget (object oCreature=OBJECT_SELF)

Get the attack target of oCreature. This only works when oCreature is in combat.

  • Return type: object
  • Include file: nwscriptdefn


function _GetAttackTarget (object oSource __dbg{, object oCaller=OBJECT_INVALID})

as> Internal function

  • Return type: object
  • Include file: inc_ai_wrap

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