function GetGoingToBeAttackedBy (object oTarget)
Get the creature that is going to attack oTarget.
- Note: This value is cleared out at the end of every combat round and should not be used in any case except when getting a "going to be attacked" shout from the master creature (and this creature is a henchman)
- Returns OBJECT_INVALID if oTarget is not a valid creature.
- Return type: object
- Include file: nwscriptdefn