function GetItemInSlot (int nInventorySlot, object oCreature=OBJECT_SELF)

Get the object which is in oCreature's specified inventory slot -

  • nInventorySlot: INVENTORY_SLOT_*
  • oCreature:
  • Returns OBJECT_INVALID if oCreature is not a valid creature or there is no item in nInventorySlot.
  • Return type: object
  • Include file: nwscriptdefn

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