FANDOM


The KEY V1.1 format is organized as follows

Header
Filetable
Nametable
Keytable


HeaderEdit

Offset   Size   Type      Description
0        4      CHAR      Signature ("KEY ")
4        4      CHAR      Version   ("V1.1")
8        4      DWORD     Number of entries in FILETABLE
12       4      DWORD     Number of entries in KEYTABLE
16       4      NULL
20       4      DWORD     Offset to FILETABLE (0x440000)
24       4      DWORD     Offset to KEYTABLE
28       4      DWORD     Build year (less 1900)
32       4      DWORD     Build day
36      32      NULL

FiletableEdit

(size = 12 * Number of entries)

Filetable EntryEdit

Offset   Size   Type      Description
0        4      DWORD     BIF Filesize
4        4      DWORD     Offset To BIF name
8        4      DWORD     Size of BIF name

NametableEdit

contains packed strings of BIF names

KeytableEdit

(size = 26 * number of entries)

Keytable EntryEdit

Offset   Size   Type               Description
0        16     Null-padded string Resource Name (sans extension)
16       2      WORD               Resource Type
18       4      DWORD              Resource ID
22       4      DWORD              Flags (BIF index is now in this value, (flags & 0xFFF00000) >> 20). The rest appears to define 'fixed' index.

BIF V1.1 File FormatEdit

The BIF v1.1 file format is organized as follows

Header
Resource table
Resource Data

HeaderEdit

Offset   Size   Type       Description
0        4      CHAR       Signature ("BIFF")
4        4      CHAR       Version ("V1.1")
8        4      DWORD      Resource Count
12       4      NULL
16       4      DWORD      Offset to RESOURCETABLE (0x14000000)

Resource TableEdit

(size = 20 * number of resources)

Resource Table EntryEdit

Offset   Size   Type       Description
0        4      DWORD      Resource ID
4        4      DWORD      Flags (BIF index is now in this value, (flags & 0xFFF00000) >> 20). The rest appears to define 'fixed' index.
8        4      DWORD      Offset to Resource Data
12       4      DWORD      Size of Resource Data
16       2      WORD       Resource Type
18       2      NULL

Resource DataEdit

contains packed binary resources

Resource TypesEdit

0x0000 => 'res', 	#Misc. GFF resources
0x0001 => 'bmp', 	#Microsoft Windows Bitmap
0x0002 => 'mve',
0x0003 => 'tga', 	#Targa Graphics Format
0x0004 => 'wav', 	#Wave

0x0006 => 'plt', 	#Bioware Packed Layer Texture
0x0007 => 'ini', 	#Windows INI
0x0008 => 'mp3', 	#MP3
0x0009 => 'mpg', 	#MPEG
0x000A => 'txt', 	#Text file
0x000B => 'xml',

0x07D0 => 'plh',
0x07D1 => 'tex',
0x07D2 => 'mdl', 	#Model
0x07D3 => 'thg',

0x07D5 => 'fnt', 	#Font

0x07D7 => 'lua', 	#Lua script source code ( http://www.lua.org/ )
0x07D8 => 'slt',
0x07D9 => 'nss', 	#NWScript source code
0x07DA => 'ncs', 	#NWScript bytecode
0x07DB => 'mod', 	#Module
0x07DC => 'are', 	#Area (GFF)
0x07DD => 'set', 	#Tileset (unused in KOTOR?)
0x07DE => 'ifo', 	#Module information
0x07DF => 'bic', 	#Character sheet (unused)
0x07E0 => 'wok', 	# walk-mesh
0x07E1 => '2da', 	#2-dimensional array
0x07E2 => 'tlk', 	#conversation file

0x07E6 => 'txi', 	#Texture information
0x07E7 => 'git', 	#Dynamic area information, game instance file, all area and objects that are scriptable
0x07E8 => 'bti',
0x07E9 => 'uti', 	#item blueprint
0x07EA => 'btc',
0x07EB => 'utc', 	#Creature blueprint

0x07ED => 'dlg', 	#Dialogue
0x07EE => 'itp', 	#tile blueprint pallet file
0x07EF => 'btt',
0x07F0 => 'utt', 	#trigger blueprint
0x07F1 => 'dds', 	#compressed texture file
0x07F2 => 'bts',
0x07F3 => 'uts', 	#sound blueprint
0x07F4 => 'ltr', 	#letter combo probability info
0x07F5 => 'gff', 	#Generic File Format
0x07F6 => 'fac', 	#faction file
0x07F7 => 'bte',
0x07F8 => 'ute', 	#encounter blueprint
0x07F9 => 'btd',
0x07FA => 'utd', 	#door blueprint
0x07FB => 'btp',
0x07FC => 'utp', 	#placeable object blueprint
0x07FD => 'dft', 	#default values file (text-ini)
0x07FE => 'gic', 	#game instance comments
0x07FF => 'gui', 	#GUI definition (GFF)
0x0800 => 'css',
0x0801 => 'ccs',
0x0802 => 'btm',
0x0803 => 'utm', 	#store merchant blueprint
0x0804 => 'dwk', 	#door walkmesh
0x0805 => 'pwk', 	#placeable object walkmesh
0x0806 => 'btg',

0x0808 => 'jrl', 	#Journal
0x0809 => 'sav', 	#Saved game (ERF)
0x080A => 'utw', 	#waypoint blueprint
0x080B => '4pc',
0x080C => 'ssf', 	#sound set file

0x080F => 'bik', 	#movie file (bik format)
0x0810 => 'ndb',        #script debugger file
0x0811 => 'ptm',        #plot manager/plot instance
0x0812 => 'ptt',        #plot wizard blueprint
0x0813 => 'ncm',
0x0814 => 'mfx',
0x0815 => 'mat',
0x0816 => 'mdb',        #not the standard MDB, multiple file formats present despite same type
0x0817 => 'say',
0x0818 => 'ttf',        #standard .ttf font files
0x0819 => 'ttc',
0x081A => 'cut',        #cutscene? (GFF)
0x081B => 'ka',         #karma file (XML)
0x081C => 'jpg',        #jpg image
0x081D => 'ico',        #standard windows .ico files
0x081E => 'ogg',        #ogg vorbis sound file
0x081F => 'spt',
0x0820 => 'spw',
0x0821 => 'wfx',        #woot effect class (XML)
0x0822 => 'ugm',        # 2082 ??? [textures00.bif]
0x0823 => 'qdb',        #quest database (GFF v3.38)
0x0824 => 'qst',        #quest (GFF)
0x0825 => 'npc',
0x0826 => 'spn',
0x0827 => 'utx',        #spawn point? (GFF)
0x0828 => 'mmd',
0x0829 => 'smm',
0x082A => 'uta',        #uta (GFF)
0x082B => 'mde',
0x082C => 'mdv',
0x082D => 'mda',
0x082E => 'mba',
0x082F => 'oct',
0x0830 => 'bfx',
0x0831 => 'pdb',
0x0832 => 'TheWitcherSave',
0x0833 => 'pvs',
0x0834 => 'cfx',
0x0835 => 'luc',        #compiled lua script

0x0837 => 'prb',
0x0838 => 'cam',
0x0839 => 'vds',
0x083A => 'bin',
0x083B => 'wob',
0x083C => 'api',
0x083D => 'properties',
0x083E => 'png',

0x270B => 'big',

0x270D => 'erf', 	#Encapsulated Resource Format
0x270E => 'bif',
0x270F => 'key',        

External LinksEdit

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