- 2DA format
- AI ClearPersonalAttitude
- AI ClearPersonalAttitudeList
- AI GetAttitude
- AI GetCreature
- AI GetIsAggressive
- AI GetIsFriendly
- AI GetIsHostile
- AI GetIsNeutral
- AI SetPersonalAttitude
- Abs
- Acos
- ActionAttack
- ActionCastFakeSpellAtLocation
- ActionCastFakeSpellAtObject
- ActionCastSpellAtLocation
- ActionCastSpellAtObject
- ActionCloseDoor
- ActionDoCommand
- ActionEquipItem
- ActionEquipMostDamagingMelee
- ActionEquipMostDamagingRanged
- ActionEquipMostEffectiveArmor
- ActionForceFollowObject
- ActionForceMoveToLocation
- ActionForceMoveToObject
- ActionGiveItem
- ActionInteractObject
- ActionJumpToLocation
- ActionJumpToModule
- ActionJumpToObject
- ActionMoveAwayFromLocation
- ActionMoveAwayFromObject
- ActionMoveToLocation
- ActionMoveToObject
- ActionOpenDoor
- ActionPauseConversation
- ActionPickUpItem
- ActionPlayAnimation
- ActionPutDownItem
- ActionRandomWalk
- ActionReady
- ActionRest
- ActionResumeConversation
- ActionSit
- ActionSpeakString
- ActionSpeakStringByStrRef
- ActionStartConversation
- ActionTakeItem
- ActionUnequipItem
- ActionUseFeat
- ActionUseTalentAtLocation
- ActionUseTalentOnObject
- ActionWait
- Action points
- ActivatePortal
- Activating a spawnset
- AddAbility
- AddAttackSequence
- AddDialogActor
- AddGreaseAbility
- AddHenchman
- AddImpulse
- AddItemProperty
- AddJournalEntry
- AddKnownSpell
- AddRunningEffect
- AddSequenceAttack
- AddTalents
- AddToCallstack
- AddToParty
- AddWeaponEffect
- Adding a journal entry
- AdjustAttackers
- AdjustCallstackIdent
- AdjustKilledPartyMembers
- AdjustPartyMembers
- AlchemyGetItemKnown
- AlchemyLearnItem
- AlchemyLearnMixture
- AmbientSoundChangeDay
- AmbientSoundChangeNight
- AmbientSoundPlay
- AmbientSoundSetDayVolume
- AmbientSoundSetNightVolume
- AmbientSoundStop
- Analysis of the default Journal.2da
- AngleToVector
- Animals
- Animations in Scripting
- Appearance - model name
- ApplyEffectAtLocation
- ApplyEffectToObject
- ApplyForce
- Area Exporting
- Area Optimizations
- Asin
- Assert
- AssignCommand
- Assigning and adding files to a module
- Atan
- AttackCurrentTarget
- Attack and combat functions
- BIK format
- BTOS
- BackupAfraidOf
- BackupPersonalAttitudes
- Basics of scripting
- BeginConversation
- BindEffectParamToObjectPosition
- BindEffectParamToPartPosition
- BlackScreen
- BootPC
- BroadcastOrder
- BroadcastUserDefinedEvent
- CS SimpleShot
- CacheSequenceDistances
- Camera Shots in Conversations
- CanFindPath
- CanImmobileAttackMelee
- CanPlayVoiceSetOfType
- CanPlotNPCRaiseFromDead
- CanScriptDecideOfActions
- ChangeFaction
- ChangePlaceableEffectPhase
- ChangeToStandardFaction
- Change animation of character
- Character Exporting
- Character Generation System
- Character templates
- ChooseGuardedObject
- ClearAllActions
- ClearBehaviours
- ClearGrease
- ClearPersonalAttitude
- ClearPersonalAttitudeList
- CloseStoreAndInventory
- CompareGamePhases
- CompareTags
- Constants in inc ai consts
- Constants in inc creprofiles
- Constants in inc voiceset
- Constants in nwscriptdefn
- CopyItem
- CopyObject
- Cos
- CreateEvent
- CreateItemOnObject
- CreateObject
- CreateState
- CreateVisualEffectAtCreature
- CreateVisualEffectAtLocation
- CreateVisualEffectAtObject
- Create a monster template
- Create quest
- Creation of NPC files
- Creation of new characters
- Creation of passages between locations
- Creation of smith
- Creature functions
- Custom loadscreens
- Cutscene creation
- Cutscenes with Sex Cards
- D'Jinni Function Reference
- D'Jinni Functions: A
- D'Jinni Functions: B
- D'Jinni Functions: C
- D'Jinni Functions: D
- D'Jinni Functions: Debugging
- D'Jinni Functions: E
- D'Jinni Functions: F
- D'Jinni Functions: G
- D'Jinni Functions: H
- D'Jinni Functions: I
- D'Jinni Functions: J
- D'Jinni Functions: L
- D'Jinni Functions: M
- D'Jinni Functions: Math
- D'Jinni Functions: N
- D'Jinni Functions: O
- D'Jinni Functions: P
- D'Jinni Functions: R
- D'Jinni Functions: S
- D'Jinni Functions: T
- D'Jinni Functions: U
- D'Jinni Functions: V
- D'Jinni Functions: W
- D'Jinni Functions: Y
- D10
- D100
- D12
- D2
- D20
- D3
- D4
- D6
- D8
- DClearAllActions
- DCriticalError
- DDS Textures
- DDS format
- DLG format
- DPrint
- DPrintAttitudes
- DPrintF
- DelayCommand
- DeleteCampaignVariable
- DeleteLocalFloat
- DeleteLocalInt
- DeleteLocalLocation
- DeleteLocalObject
- DeleteLocalString
- DeleteVisualEffectFromObject
- DespawnBecauseOfRain
- DespawnBecouseOfRain
- DespawnCreature
- DestroyCampaignDatabase
- DestroyObject
- DetermineEnemyInFight
- DetermineFollowerState
- DetermineGuardianState
- DetermineNewTarget
- DetermineStateActionST
- DetermineStateBasedOnEventST
- DetermineTargetOnAttacked
- DetermineTargetOnHostileSpotted
- DetermineTargetOnHostileVanished
- DetermineTargetOnOtherEvents
- Dialogue Scripts
- Dialogue with Voice files
- Dice poker
- DisableCutsceneModeAfterDialog
- DoDoorAction
- DoPlaceableObjectAction
- DoSinglePlayerAutoSave
- DontEnableNPCActionsAfterDialog
- Editing CutScenes
- Editor configuration
- EffectAppear
- EffectAreaOfEffect
- EffectBlindness
- EffectCharmed
- EffectConfused
- EffectCutsceneDominated
- EffectCutsceneParalyze
- EffectDamage
- EffectDarkness
- EffectDazed
- EffectDeaf
- EffectDeath
- EffectDisappear
- EffectDisappearAppear
- EffectDominated
- EffectFrightened
- EffectHaste
- EffectHeal
- EffectHitPointChangeWhenDying
- EffectInvisibility
- EffectKnockdown
- EffectLinkEffects
- EffectMovementSpeedDecrease
- EffectMovementSpeedIncrease
- EffectParalyze
- EffectPetrify
- EffectPolymorph
- EffectPush
- EffectRegenerate
- EffectResurrection
- EffectSeeInvisible
- EffectSilence
- EffectSleep
- EffectSlow
- EffectStunned
- EffectSummonCreature
- EffectTemporaryEndurancePoints
- EffectTemporaryVitalityPoints
- EffectTimeStop
- EffectTrueSeeing
- EffectTurned
- EffectVisualEffect
- EnableAttack
- EnableCheckingZonesInUserDefinedScript
- EnableMusician
- EnableProfile
- EnableSequenceJumps
- EnableSpawnPhase
- EnableStoryNPCActions
- EnableTrigger
- EndFistfightKnockOutEffect
- EndGame
- EnterFistfightMode
- Entertainment in conversations
- EquipMelee
- EquipRanged
- EquipWeapon
- ErrorExit
- EventActivateItem
- EventConversation
- EventSpellCastAt
- EventUserDefined
- ExecuteScript
- ExploreAreaForPlayer
- ExportAllCharacters
- ExportSingleCharacter
- Exporting Animations
- Exporting from Blender
- Extracting the original files
- ExtraordinaryEffect
- FAQ
- FTOS
- Fabs
- FadeFromBlack
- FadeToBlack
- FastGetFloat
- FastGetInt
- FastGetObject
- FastSetFloat
- FastSetInt
- FastSetObject
- FeetToMeters
- Find5NearestCreatures
- FindAfraidOf
- FindDialogFlagIndex
- FindKnownSpellByTypeAndLevel
- FindNearestCreatures
- FindNearestEnemies
- FindNearestEnemy
- FindNearestFriend
- FindSpellByTypeAndLevel
- FindSubString
- FindWounded
- Flag testing
- FloatToInt
- FloatToString
- FloatingTextStrRefOnCreature
- FloatingTextStringOnCreature
- Folder structure and file formats
- ForceCharacterDevelopment
- ForceEmotionalAnim
- ForceUpdateMeleePositions
- Functions which use inc ai
- Functions which use inc ai debug
- Functions which use inc ai dialog
- Functions which use inc ai search
- Functions which use inc ai wrap
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