- ImmediateRest
- Include files
- IncrementRemainingFeatUses
- InitializeObject
- InsertString
- IntToFloat
- IntToHexString
- IntToString
- Interface details
- Internal functions
- Inventory functions
- IsActionQueueEmpty
- IsActorInDialog
- IsAfraidOf
- IsAreaFullyLoadedOnClient
- IsCurrentActionSitting
- IsCutscenePlaying
- IsDespawningBecouseOfRain
- IsInConversation
- IsInInteractiveMode
- IsInInterior
- IsMapFullyLoaded
- IsMeleePositionFree
- IsModuleSaveGame
- IsMonster
- IsQuestCompleted
- IsSphereVisibleOnClient
- IsTriggerEnabled
- ItemIsUnarmedCombatWeapon
- Items
- JumpToLocation
- JumpToObject
- KEY BIF V1.1 format
- LTOS
- LUC format
- Launching a cutscene
- LeaveFistfightMode
- LevelUpHenchman
- Lightmaps: Export and Generating
- LoadAreaMap
- Location
- Location functions
- Locations
- Log
- MagicalEffect
- Main Page
- Map
- Maps of location
- Me
- Meditate
- Mod
- ModAdd
- ModToFloat
- Mod tools
- Model Exporting
- Module and area creation
- Module testing
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