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function SetCutsceneMode (object oCreature, int nInCutscene=TRUE, int nAsMessage=FALSE)

Sets the given creature into cutscene mode. This prevents the player from using the GUI and camera controls.

  • oCreature: creature in a cutscene
  • nInCutscene: TRUE to move them into cutscene, FALSE to remove cutscene mode
  • nAsMessage: TRUE if a message should be sent to client (otherwise it's set directly)
  • Return type: void
  • Include file: nwscriptdefn

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