function SetCutsceneMode (object oCreature, int nInCutscene=TRUE, int nAsMessage=FALSE)
Sets the given creature into cutscene mode. This prevents the player from using the GUI and camera controls.
- oCreature: creature in a cutscene
- nInCutscene: TRUE to move them into cutscene, FALSE to remove cutscene mode
- nAsMessage: TRUE if a message should be sent to client (otherwise it's set directly)
- Return type: void
- Include file: nwscriptdefn