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SetFollowedNPC

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function _SetFollowedNPC (object oFollowed, object oSource)

Sets creature who will be followed by given creature. as> Internal function

  • oFollowed: new followed object
  • oSource: our following creature


Conflicting documentation:

  • Return type: void
  • Include file: inc_ai

or

  • Return type: void
  • Include file: inc_ai_wrap

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