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function SetStartingStyleForWeaponType (object oidPlayer, int nWeaponType, int nSequence)

ustawia sekwencje, ktora bedzie wybrana na starcie dla danego typu broni

  • oidPlayer: gracz
  • nWeaponType: typ broni (0 - miecz wiedzminski, 1 - miecz srebrny, 2 - fistfight, itd...)
  • nSequence: numer sekwencji (indeks)
  • Return type: int
  • Include file: nwscriptdefn

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